I’ve been stuck in another world.

First up, and this is just a short post. I’ve been way too busy lately, well I say busy but that depends on the definition haha. I’ve done nothing but work and play games, I’ve played so much that I’ve not had time to write about them. I am so far behind with the amount of games I now have that it’s not even funny.

I promise soon I will write about games again, it might be in a different way too as there is something else I have done all this time – making a game!

A lot has happened but I’ve just not had time to blog about it yet, or rather I couldn’t help myself and I just kept playing. It’s been a VERY long time since I’ve been able to do that with games and I’m almost ashamed to admit it but I am currently addicted to World of Warcraft again haha!

Such an old game but still so good. I’ve done nothing but played that for the past couple of months, until recently I have played it a bit less as Tales of Xillia 2 came out (I am a massive Tales of fan).

So stay tuned and I will try to write some articles soon. I might even rejig the site a bit and write in several ways, such as the normal game reviews but additionally I may write about game development and game guides, tips and tricks (mostly on how to make gold in WoW as I seem to of become obsessed with doing that!).

Anyways, I’m alive, to anyone reading this. Hi!

Image from:

Master Reboot Review

If Silent Hill and The Matrix had a baby, it would probably come out looking a little like Master Reboot: a first person cyber-horror adventure game, within which you explore a digital world of the dead called the Soul Cloud.

Heh. This sounds neat as all hell, right?

The Soul Cloud, you see, is a place where those who have passed still wonder. Their memories – and perhaps their consciousness? – have essentially been uploaded and stored there. The public can enter this Soul Cloud for themselves, as and when they want, to communicate with their lost loved ones. There is a suggested two million users doing this; visiting the Soul Cloud, chatting to whomever they will, and then blogging about it in the happily mundane kind of way that people talk about visiting their relatives and friends on, say, Facebook. It’s a very striking premise.

What’s more striking, though, is that Master Reboot turns out to be an almost phenomenally flat experience. It gingerly expresses ambition, and then shies away from it. It shows a great capacity for depth, but chooses not to search those depths, instead proving itself quite happy to paddle in the shallow end of its own possibilities. Do not expect a thoughtful exploration of people, of minds, of emotions; do not expect an exploration of what a human-constructed afterlife could actually mean for mankind. Really, do not expect too much at all, as all thought seems to have been used up on what is, admittedly, a strong and imaginative story foundation.

For what it’s worth, there is some fun to be had with Master Reboot. Between the constant, buzzing weirdness that the game exudes, the tasty musical ambiance that surrounds that weirdness, and the occasionally stimulating puzzle – my favourite was a perspective puzzle found in an art classroom, simple but joyful, reminiscent of  what you might stumble across in a survival horror game of old – there is, what seems to be, the makings of a good game.

But then, due to an over-reliance of different play styles and a vague inconsistency in how those play styles are used, there are a lot of negatives to be found in terms of game play. This takes away from those previously mentioned positives. You transition from axe wielding to platform navigating to pistol toting to car driving, to sneaking around amidst airplane seats, etc, etc, and none of these game play styles feel tight. That doesn’t leave a very good impression.

What’s more, the horror elements are only occasionally chilling, and those chills come fewer and further between as the game goes on. Repeated ‘scare noises’ and occasional ‘jump moments’ are delivered without promise, or even vague hint, of a threat. In short, the execution tends to be poor. This is problematic, because the line between horror and comedy is thin, and poor execution risks pushing scary set pieces over that very thin line.


Master Reboot has an intriguing premise and a strong atmosphere, and the fact that it supports the Welsh language is a sweet addition. But the ride, unfortunately, looks and sounds flashier than it is. In fact, by the time you get to the endgame confrontation: a tricky, timed platforming section, in outer space, you might just be left with the feeling that you’ve been duped into playing a bunch of mini-games, strung together by a story that, all in all, isn’t delivering anything. It’s good, then, that the game happens to be fairly cheap. It eases the regrets that you might feel about buying it, somewhat.

Fun Factor: 6. Some sections of the game are fun. Others are less so. Buy it, play it, and experience some enjoyment; but don’t expect a stellar experience.

Control: 8. I played the Wii U release. There was no touch screen interaction, which is a shame, but the game is certainly workable, regardless.

Game play: 5. Multiple game play styles make for variation, but it comes at the cost of quality. Inconsistent.

Graphics: 7. The art style is nice, and some scenes are ‘stop where you stand’ beautiful. But some areas feel generic, and there is sometimes a lack of detail.

Sound: 6-7. The music creates good ambience, and sets up the atmosphere well. A couple of tunes in particular stand out. A lot of them don’t, though.

Replayability: 5. There is an (underwhelming) alternate ending to be found, but considering how un-engaging, and weak, the story can be, and considering how inconsistent the game play is, it seems a big ask to play through the game again just for that.

Overall Score: 6/10.

Final Fantasy X | X-2 HD

How to Dodge Lightning Bolts in Final Fantasy X

Hello everyone, it’s been a while since I have made a post here (I apologise, I’ve been playing far too much). Final Fantasy X is a game I loved when I was younger so I’ve done nothing but play this for the past month. I’m just doing some of the end game content now as I’ve never really done it before.

Anyways I just want to share this video from Kheapathic as I am having the most trouble with the Lightning Bolt Dodge mini game and I am not the only one, however this cuts the difficulty of the challenge in half as you can basically make the bolts happen when you choose by using this little trick.

Check out the video now, all credit and thanks to Kheapathic. You rock!

Remember, you have to dodge 200 without failing. That’s 200 in a row and you can not leave the screen using this method. Get all 200 and then leave and go open the chest.

RPG Maker VX Ace

Let the game development begin!

I’ve done it, I’ve gone ahead and bought the software I used to make a test village before when trying out the trial of RPG Maker VX Ace. I’m also in the middle of learning programming / scripting so in time I will be able to make my own games.

This software actually makes it possible to make games without programming / scripting knowledge but I’d still like to learn this and in time that will make my games better.

It will be a VERY VERY VERRRRRY long time before I even begin to start work on any games as I have a lot to learn not to mention once I have learnt everything I will then need to put everything in place i.e Story, Characters etc.



Image from: http://finalfantasy.wikia.com/wiki/File:Bravelt_Default_European_Cover.jpg

Bravely Default: The RPG Fans have been waiting for!

It’s safe to say I am addicted to Bravely Default, more than I ever imagined possible. I was excited for this game ever since I heard it way back when it had the unusual title of Bravely Default: Flying Fairy.

Now that the game is out I have a few things to say. First off the game is amazing! more than I ever thought possible and I’ve only played the DEMO!

The game has just arrived but it’s a Christmas present so I will have to wait until next Wednesday to play the full game however I don’t mind waiting. In fact I wanted to complete the actual demo first.

Let me just say the demo is HUGE, it’s by far the biggest demo I have played but this is also because I wanted to do everything on it and finish it to get the bonuses for when you start the main game (if you do stuff in the demo you unlock sets in the proper game but I’ll keep it spoiler free and not tell you what they are).

I never really played it for that reason though, it’s just so fun I wanted to do everything. The job system is amazing and when you level up the Valkyrie and make every character in your party have the ability to JUMP this is nothing short of awesome!

In the battle you can speed up the gameplay so when you tell everyone to JUMP it looks great and it does insane damage. If you have played other games in the Final Fantasy or Dragon Quest series then Jobs will be familiar to you.

I’ll not go into much more detail than this as this is just a quick summary of the demo, in time I will write a full review as this game needs one.

The world map reminds me of Ni Nu Kuni which is a great thing. I’ve managed to play the demo for 11 hours and 29 minutes!! God knows how long the main game will be if you complete everything!

Mastering the jobs in Bravely Default

I love the game so much I mastered the jobs even in the demo

I did do everything in the demo, including getting all jobs to the max level, getting all characters to level 20. The maximum that the demo will let you achieve.

It’s save to say I am addicted to this game and my 3DS right now.  Hardcore RPG fans should love this title and I definitely recommend you try the demo if you have a 3DS.

This is the Final Fantasy I have waited for, it’s almost Final Fantasy in everything but the name however I will need to play the full game to fully be able to decide this as in the demo you don’t really get any of the story.

I look forward to Christmas day, you all know what I will be playing and I urge you to join me! :)

Too many games to play, when will you catch up?